The challenge of accelerating Android on the ZiiEgg

by Gary Smith

There will be a brief overview of the ZMS architecture thats inside the ZiiEgg device. This will be followed by a discussion on the challenges we faced getting the most out of the ZMS-05 platform, highlighting the areas where we have provided hardware acceleration. There will then be some information about how to get the best out of hardware accelerated OpenGL.

This video was originally taken at droidcon London 2009 provided courtesy of Skillsmatter

Skillsmatter’s courses on Android are also hosted at our meeting place.

The Basics of OpenGL

by Paul Thomas 

This talk will give us an introduction to OpenGL and its implementation on the android framework. Dr Paul Thomas will talk about the basics of OpenGL, including projections, transformations, the frame- and z-buffers, and texture mapping. Then he will show how the OpenGL API is implemented on Android and how to write an app with a SurfaceView rendering 3D graphics in its own thread. 

This talk was originally given on 22nd Jun 2009 at skillsmatter
Checkout Skillsmatters courses on Android!