The Basics of OpenGL

by Paul Thomas 

This talk will give us an introduction to OpenGL and its implementation on the android framework. Dr Paul Thomas will talk about the basics of OpenGL, including projections, transformations, the frame- and z-buffers, and texture mapping. Then he will show how the OpenGL API is implemented on Android and how to write an app with a SurfaceView rendering 3D graphics in its own thread. 

This talk was originally given on 22nd Jun 2009 at skillsmatter
Checkout Skillsmatters courses on Android!